Games like
236
Curated collections
1179
Games covered
Every pick
Explained by hand
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PlayerUnknown’s Battlegrounds
Drop, loot, and a circle that squeezes you into last-second duels — pure battle royale pacing.

Apex Legends
Hero abilities and ziplines layered on tight gunplay — squad fights flow fast between cover and height.

THE FINALS
Squads dropping into a shrinking arena, except the cover is destructible and the building comes down with it.

NARAKA: BLADEPOINT
Grappling hooks and wall-runs make every ring collapse a vertical knife fight, not a snipe-fest.

Super Animal Royale
Same quick drops and shrinking chaos, distilled to 2D with clean sightlines and readable, squad-friendly fights.
Editor’s picks

Dead Cells
Snappy melee, aggressive movement, and rogue-lite upgrades that change how each run feels.

Hollow Knight
Demanding combat and exploration—less roguelike, but the same love of skillful timing.

Risk of Rain 2
Escalating chaos, build synergy, and co-op energy when you want variety beyond single-player runs.

Cult of the Lamb
Action runs paired with light management—another stylish take on repeat visits and growth.

Bastion
Supergiant lineage—tight narration and reactive combat before the roguelike loop took center stage.
Open world

Dark Souls III
Tighter legacy dungeons—methodical combat and interconnected level design.

Sekiro: Shadows Die Twice
Posture duels and vertical arenas—skill expression without heavy RPG clutter.

Lies of P
Soulslike structure with parry-forward combat and a dark fairy-tale city.

NieR:Automata
Stylish action and philosophical arcs—combat variety with narrative ambition.

Ghost of Tsushima DIRECTOR'S CUT
Open fields and duel rhythm—exploration-first samurai fantasy with strong flow.
RPG

Divinity: Original Sin 2
Elemental surfaces and co-op chaos—tactical freedom with strong character arcs.

Pathfinder: Wrath of the Righteous
Mythic paths and army layers—epic scope when you want more systems.

Pillars of Eternity II: Deadfire
Naval CRPG exploration—factions and ship combat between isometric dungeons.

Mass Effect Legendary Edition
Squad loyalty across a trilogy—relationships with sci-fi spectacle.

Wasteland 3
Tactical post-apocalypse—morally gray quests with co-op option.
JRPG

Metaphor: ReFantazio
Same team, same DNA: calendar pressure, social bonds, and combat with a hard edge.

Like a Dragon: Infinite Wealth
Turn-based combat and a city full of people worth knowing — funnier and stranger than Persona.

Persona 4 Golden
The one that built the formula. Warmer, smaller, and still one of the best in the series.

Sea of Stars
Turn-based combat that stays engaged with your hands, in a gorgeous throwback package.

Chained Echoes
A sharp, dense JRPG with no grind and a combat system that respects your time.
Story rich

Life is Strange
Episodic choices with emotional weight—small decisions that ripple through relationships.

What Remains of Edith Finch
A short, literary experience where story and environment carry every beat.

Night in the Woods
Sharp writing and grounded themes—character drama over combat fantasy.

To the Moon
Pushes narrative forward with minimal mechanics—pure emotional storytelling.
Soulslike

Elden Ring
FromSoftware's own answer: the same combat language, set loose in an open world.

Lies of P
The closest anyone has come to Souls combat outside FromSoftware — and it earns the comparison.

Nioh 2
Souls difficulty with a much deeper combat system — stances, skills, and loot to build around.

Remnant II
Soulslike pacing and boss design translated to guns, and it holds up in co-op.

Mortal Shell
Short, dense, and grim — the Souls feel without the hundred-hour commitment.
Action

Ori and the Will of the Wisps
Fluid platforming, emotional tone, and ability-gated paths through a luminous world.

Dead Cells
Fast rooms and build variety when you want combat-forward runs instead of slow mapping.

Celeste
Precision platforming with heart—challenge as character study, not just difficulty.

Blasphemous
Dark religious art direction and punishing melee—exploration with ritual weight.

Rain World
Harsh ecosystem fantasy—stealth, timing, and memorable environmental storytelling.
Roguelike

Inscryption
Deck duels with unsettling framing—mechanics and narrative braid together.

Monster Train
Multi-lane defense deckbuilding—clans that reward distinct strategies.

Vault of the Void
Tactical grid positioning—deeper combat when you want more board geometry.

Griftlands
Negotiation and combat decks—social stakes between fights.

Vampire Survivors
Auto-battler chaos—when you want buildcraft without stopping to think every card.
Deckbuilder

Slay the Spire
The blueprint for all of it. Build a deck up a mountain and watch a single relic turn it into an engine.

Inscryption
A card game that keeps refusing to stay one. Play it knowing nothing — that's the whole point.

Monster Train
Deckbuilding with a board attached, and combos that break the numbers even harder than Balatro's do.

Luck be a Landlord
The other slot-machine roguelike: build synergies on the reels to make rent. Grimly funny and horribly moreish.

Dungeons & Degenerate Gamblers
Blackjack as a combat system, with cards that cheat. The closest thing to Balatro's love of a broken rule.
Metroidvania

Rogue Legacy 2
Die, pass the castle to your (weird) heir, come back stronger. The most generous progression curve in the genre.

Skul: The Hero Slayer
Swap skulls, swap movesets — the same run-to-run reinvention Dead Cells gets from its weapon drops.

Curse of the Dead Gods
Heavier and darker: take the cursed shortcut and pay for it later. Combat with real weight behind each swing.

Blasphemous
Not a roguelite, but the same brutal 2D precision, wrapped in the most striking art you'll see all year.

Hollow Knight
If what you loved was the movement and the map, this is the peak of it — one huge world instead of a hundred runs.
Platformer

Super Meat Boy
The purest form of the genre: instant restarts, no story between you and the next attempt.

Hollow Knight
The same demand for precision, spent exploring a world instead of climbing a mountain.

Ori and the Will of the Wisps
Movement as pure pleasure, with the emotional core Celeste fans tend to be there for.

Neon White
Celeste's speedrun instinct made the whole game — replay each level until it's clean.

Cuphead
The same 'one more try' loop, aimed at bosses instead of platforms. Just as fair, just as brutal.
Shooter

ULTRAKILL
Faster than DOOM, with a style ranking that demands you keep it beautiful as well as lethal.

Warhammer 40,000: Boltgun
DOOM's pace in a 40K skin — bigger guns, heavier hits, no reloading.

Prodeus
A modern shooter built on classic DOOM bones — brutally fast, gorgeously gory.

DUSK
Nineties FPS movement at its purest, with none of the modern padding.

Shadow Warrior 3
Arena combat with a traversal loop lifted straight from Eternal, plus jokes.
Survival

Terraria
The same dig-craft-build loop, flattened to 2D and packed with far more bosses and gear to chase.

Valheim
Building and survival with real weight — every base you raise has to hold against what comes at night.

Satisfactory
For when your Minecraft builds turned into automation projects. Same instinct, industrial scale.

Core Keeper
Mine, farm, and light up an underground world — the cozy end of the sandbox, best with friends.

Astroneer
Terraforming as a toy: reshape whole planets with a vacuum gun, with no combat pressure.
Sandbox & crafting

Starbound
Spacefaring sandbox—planets to colonize and gear tiers to chase with friends.

Core Keeper
Underground biomes and base building—lighter tone, same co-op mining energy.

Valheim
3D survival crafting with mythic bosses—building big when you outgrow side-scroll.

Minecraft
The ultimate block canvas—creative mode or survival, mods, and endless projects.

Don't Starve Together
Seasons, crafting trees, and quirky danger—survival sandbox with strong personality.
Simulation & management

Project Zomboid
Long-term survival sandbox—base fortification and quiet dread in suburbs.

Kenshi
Squad simulation in a harsh open world—no chosen hero, just persistent struggle.

Factorio
Automation obsession—when your colony fantasy is really about perfect throughput.

Frostpunk
City survival under pressure—morale laws and heat as resources.

They Are Billions
RTS colony defense—waves that punish a sprawling base plan.
Automation

Satisfactory
3D factories on alien cliffs—vertical building and exploration between builds.

Dyson Sphere Program
Interstellar scale logistics—powering a star when one planet is not enough.

RimWorld
Human drama between production goals—automation with personalities attached.

Shapez 2
Pure shape pipelines—minimalist zen when you want puzzles without combat.

Mindustry
Tower defense meets conveyor belts—factory brain with wave pressure.
Strategy

Humankind
The most direct challenger: swap cultures each era instead of committing to one civilisation.

Old World
Civ crossed with Crusader Kings — your dynasty is mortal, and that changes everything.

Endless Legend
4X with genuinely asymmetric factions — each one plays by different rules, not different bonuses.

Age of Wonders 4
Empire building with tactical battles you actually fight, rather than resolve.

Stellaris
The same expansion itch, aimed at a galaxy — sprawling, strange, and endlessly moddable.
Co-op & multiplayer

A Way Out
The same studio's first go at it: two players, one story, no single-player mode at all.

Portal 2
Its co-op campaign is a separate, purpose-built game — and it's still the gold standard.

Unravel Two
Gentle, gorgeous co-op puzzling where you're literally tied to each other.

Overcooked! 2
The other side of co-op: pure coordination, and it will test the relationship harder.

Grounded
For when you want to keep playing together but with a world to build in, not a story to finish.
Horror

Resident Evil 2
The remake that got the balance right: tighter, more frightening, and Mr X never stops walking.

Dead Space
Same over-the-shoulder tension in space, with dismemberment as the core mechanic rather than a flourish.

The Evil Within 2
From RE4's own director. Semi-open areas, scavenged ammo, and a monster or two you won't forget.

The Callisto Protocol
The most brutal of the lot — melee-led, gory, and best played with the lights off and expectations set to spectacle.

Resident Evil Village
The direct sequel in spirit: a village, a merchant, and a set of houses that each try a different way to scare you.
Cozy

Slime Rancher
Gather, upgrade, and wander—satisfying collection loops with sunny exploration.

Spiritfarer
Management with emotional stakes—caring for passengers while you sail and craft.

Dredge
Daily fishing routes and town upgrades—cozy structure with a subtle mystery undertow.

My Time at Portia
Workshop crafting and friendly quests—Stardew energy in a 3D frontier town.

Terraria
When you want more action between harvests—building, bosses, and co-op sandbox freedom.
Farming & life sim

Cozy Grove
A daily-visit island of gentle chores and bear ghosts. It even paces itself like Animal Crossing — a bit each day, then it lets you go.

Dinkum
Build a town in the Australian outback: same loop of fishing, bug-catching and slowly nice-ifying the place, with more survival to it.

Stardew Valley
The other pillar of cozy. More farming and more purpose, but the same seasons, festivals and neighbours worth knowing.

My Time at Sandrock
Small-town life with a workshop attached — craft what the townsfolk need and watch the place grow around your work.

Slime Rancher
Pure daytime pottering: collect adorable things, feed them, upgrade the farm. Cheerful, chaotic, impossible to lose.
Creature collection

Palworld
Catch creatures, then put them to work in your base. The collecting instinct, crossed with survival crafting and rather more firearms.

Cassette Beasts
Record monsters onto tapes and transform into them yourself. Its type-fusion system is genuinely deeper than the thing it's riffing on.

Temtem
The most literal answer: a full creature-collecting adventure built around 2v2 battles, with other trainers actually in the world with you.

Monster Sanctuary
Monster-taming folded into a metroidvania — your team both fights for you and unlocks the map.

Coromon
Unashamedly classic: routes, gyms, a rival. It's the Game Boy formula with modern quality-of-life and a real difficulty slider.
Exploration & mystery

Return of the Obra Dinn
Deduction aboard a ghost ship—one memorable investigation with a distinct visual hook.

The Witness
Island of line puzzles—environment teaches language without explicit tutorials.

Firewatch
Walking, radio banter, and Wyoming smoke—human mystery on a smaller map.

Journey
Wordless travel through dunes—awe and connection in under two hours.

Stanley Parable: Ultra Deluxe
Meta narrative corridors—choices that comment on choice itself.
Puzzle

The Talos Principle
First-person puzzles of the same calibre, wrapped in philosophy instead of comedy.

Superliminal
Perspective is the mechanic — the closest anyone has come to Portal's 'oh, of course' moment.

The Witness
It never explains anything, and that's the point. Harder, quieter, deeply rewarding.

Viewfinder
Place a photograph and it becomes real. Short, generous, and delighted with its own idea.

Antichamber
Space itself lies to you. Less playful than Portal, far stranger, and it will not hold your hand.
Racing

The Crew Motorfest
The most direct alternative — an open island, themed playlists, and an unreasonable amount of car.

Need for Speed Heat
Same arcade handling, plus night races, cops and a customisation menu you'll lose an hour to.

Burnout Paradise Remastered
The ancestor of open-world arcade racing, and still the most joyful thing to do with a car and a wall.

art of rally
Stripped to the drive itself: top-down, stylised, and pure flow once the drifts start to click.

DIRT 5
The loudest, muddiest option. Arcade off-road racing that's happiest when the track has stopped being one.
Post-apocalyptic

The Outer Worlds
Made by many of the same people — same dry humour, same factions willing to let you betray them.

Disco Elysium
The dialogue-first RPG taken to its limit: no combat, and somehow the highest stakes.

Fallout 4
Weaker writing, stronger world — the wasteland to wander when you want exploration over dialogue.

Wasteland 3
The same moral grey zones and faction politics, played out in turn-based squad combat.

S.T.A.L.K.E.R.: Shadow of Chernobyl
A wasteland that doesn't care about you — harsh, atmospheric, and utterly uninterested in guiding you.
Sci-fi

The Outer Worlds
A ship, companions with agendas, and corporate satire in place of Reapers. Made by people who wrote a lot of the classics.

Star Wars: Knights of the Old Republic
The same studio's blueprint for all of it: a party, a galaxy, and the best twist BioWare ever wrote.

Starfield
The biggest version of the fantasy: your ship, your crew, and a thousand planets to be busy on.

Dragon Age: Inquisition
Mass Effect's structure in fantasy dress — a base, a war table, and companions who'll fall out with you.

Cyberpunk 2077
For the other half: dialogue that changes things, a city with weight, and an ending that costs you something.
Fantasy

The Witcher 3: Wild Hunt
Monster contracts and political drama—mature writing with a lived-in open map.

Fallout: New Vegas
Faction reputation and reactive quests—RPG systems that remember your choices.

Baldur's Gate 3
Party-driven storytelling—tactical depth when you want companions in the loop.

Kingdom Come: Deliverance
Grounded medieval sim—training, travel, and consequence without dragons everywhere.

Horizon Zero Dawn Complete Edition
Machine hunting across vibrant biomes—action RPG exploration with a strong lead.
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